Umi Control Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Electric Jellyfish
N Rarity
Electric Jellyfish
N Rarity
Electric Jellyfish
WATER 4
Electric Jellyfish
  • ATK:

  • 1400

  • DEF:

  • 1700


You can send 1 "Umi" from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. When your opponent activates a monster effect, or Spell Card or effect, while "Umi" is on the field (Quick Effect): You can negate that effect, then, you can make this card gain 600 ATK/DEF. You can only use each effect of "Electric Jellyfish" once per turn.

UR Rarity
Ocean Dragon Lord - Kairyu-Shin
UR Rarity
Ocean Dragon Lord - Kairyu-Shin
UR Rarity
Ocean Dragon Lord - Kairyu-Shin
WATER 5
Ocean Dragon Lord - Kairyu-Shin
  • ATK:

  • 2000

  • DEF:

  • 1700


While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn.

N Rarity
A Legendary Ocean
N Rarity
A Legendary Ocean
N Rarity
A Legendary Ocean
Spell Field
A Legendary Ocean

    (This card's name is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.

    SR Rarity
    Fish Sonar
    SR Rarity
    Fish Sonar
    SR Rarity
    Fish Sonar
    Spell Normal
    Fish Sonar

      Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.

      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        R Rarity
        Sea Stealth II
        R Rarity
        Sea Stealth II
        R Rarity
        Sea Stealth II
        Spell Continuous
        Sea Stealth II

          This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.

          UR Rarity
          Triple Tactics Talent
          UR Rarity
          Triple Tactics Talent
          UR Rarity
          Triple Tactics Talent
          Spell Normal
          Triple Tactics Talent

            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



            Tag(s):

            Extra Deck

            UR Rarity
            Super Starslayer TY-PHON - Sky Crisis
            UR Rarity
            Super Starslayer TY-PHON - Sky Crisis
            UR Rarity
            Super Starslayer TY-PHON - Sky Crisis
            DARK
            Super Starslayer TY-PHON - Sky Crisis
            • ATK:

            • 2900

            • DEF:

            • 2900


            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

            Need 33 UR

            UR Rarity
            Bystial Magnamhut1 card
             Rarity
            Fiendsmith Engraver2 card
             Rarity
            Lacrima the Crimson Tears1 card
            UR Rarity
            Ocean Dragon Lord - Kairyu-Shin1 card
             Rarity
            Fiendsmith's Desirae1 card
             Rarity
            Fiendsmith's Lacrima1 card
             Rarity
            Fiendsmith's Agnumday1 card
             Rarity
            Fiendsmith's Requiem1 card
             Rarity
            Fiendsmith's Sequence1 card
            UR Rarity
            Magical Musketeer Max1 card
            UR Rarity
            Promethean Princess, Bestower of Flames1 card
            UR Rarity
            Sky Striker Ace - Azalea1 card
            UR Rarity
            Sky Striker Ace - Kagari1 card
            UR Rarity
            Underworld Goddess of the Closed World1 card
            UR Rarity
            Worldsea Dragon Zealantis1 card
            UR Rarity
            Super Starslayer TY-PHON - Sky Crisis1 card
            UR Rarity
            Cynet Mining1 card
             Rarity
            Fiendsmith's Sanct1 card
             Rarity
            Fiendsmith's Tract1 card
            UR Rarity
            Forbidden Droplet3 card
            UR Rarity
            Harpie's Feather Duster1 card
            UR Rarity
            Lightning Storm1 card
            UR Rarity
            Raigeki1 card
            UR Rarity
            Sky Striker Mobilize - Engage!3 card
            UR Rarity
            Triple Tactics Talent1 card
            UR Rarity
            Upstart Goblin3 card

            Main: 42 Extra: 15

            SR Rarity
            1 cardBystial Druiswurm
            SR Rarity
            1 cardBystial Druiswurm
            Bystial Druiswurm
            DARK 6
            Bystial Druiswurm
            • ATK:

            • 2500

            • DEF:

            • 2000


            You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


            UR Rarity
            1 cardBystial Magnamhut
            UR Rarity
            1 cardBystial Magnamhut
            Bystial Magnamhut
            DARK 6
            Bystial Magnamhut
            • ATK:

            • 2500

            • DEF:

            • 2000


            You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


            N Rarity
            1 cardElectric Jellyfish
            N Rarity
            1 cardElectric Jellyfish
            Electric Jellyfish
            WATER 4
            Electric Jellyfish
            • ATK:

            • 1400

            • DEF:

            • 1700


            You can send 1 "Umi" from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. When your opponent activates a monster effect, or Spell Card or effect, while "Umi" is on the field (Quick Effect): You can negate that effect, then, you can make this card gain 600 ATK/DEF. You can only use each effect of "Electric Jellyfish" once per turn.


            N Rarity
            1 cardFabled Lurrie
            N Rarity
            1 cardFabled Lurrie
            Fabled Lurrie
            LIGHT 1
            Fabled Lurrie
            • ATK:

            • 200

            • DEF:

            • 400


            When this card is discarded to the Graveyard, Special Summon it.


             Rarity
            2 cardFiendsmith Engraver
             Rarity
            2 cardFiendsmith Engraver
            Fiendsmith Engraver
            LIGHT 6
            Fiendsmith Engraver
            • ATK:

            • 1800

            • DEF:

            • 2400


            You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


            SR Rarity
            3 cardFormud Skipper
            SR Rarity
            3 cardFormud Skipper
            Formud Skipper
            LIGHT 1
            Formud Skipper
            • ATK:

            • 0

            • DEF:

            • 0


            During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.


             Rarity
            1 cardLacrima the Crimson Tears
             Rarity
            1 cardLacrima the Crimson Tears
            Lacrima the Crimson Tears
            LIGHT 4
            Lacrima the Crimson Tears
            • ATK:

            • 1200

            • DEF:

            • 1200


            (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


            UR Rarity
            1 cardOcean Dragon Lord - Kairyu-Shin
            UR Rarity
            1 cardOcean Dragon Lord - Kairyu-Shin
            Ocean Dragon Lord - Kairyu-Shin
            WATER 5
            Ocean Dragon Lord - Kairyu-Shin
            • ATK:

            • 2000

            • DEF:

            • 1700


            While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn.


            N Rarity
            2 cardParallel eXceed
            N Rarity
            2 cardParallel eXceed
            Parallel eXceed
            WIND 8
            Parallel eXceed
            • ATK:

            • 2000

            • DEF:

            • 2000


            If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


            N Rarity
            2 cardA Legendary Ocean
            N Rarity
            2 cardA Legendary Ocean
            A Legendary Ocean
            Spell Field
            A Legendary Ocean

              (This card's name is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.


              UR Rarity
              1 cardCynet Mining
              UR Rarity
              1 cardCynet Mining
              Cynet Mining
              Spell Normal
              Cynet Mining

                Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                 Rarity
                1 cardFiendsmith's Sanct
                 Rarity
                1 cardFiendsmith's Sanct
                Fiendsmith's Sanct
                Spell Quick
                Fiendsmith's Sanct

                  If you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 "Fiendsmith Token" (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up "Fiendsmith" monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "Fiendsmith's Sanct" once per turn.


                   Rarity
                  1 cardFiendsmith's Tract
                   Rarity
                  1 cardFiendsmith's Tract
                  Fiendsmith's Tract
                  Spell Normal
                  Fiendsmith's Tract

                    Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                    SR Rarity
                    3 cardFish Sonar
                    SR Rarity
                    3 cardFish Sonar
                    Fish Sonar
                    Spell Normal
                    Fish Sonar

                      Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.


                      UR Rarity
                      3 cardForbidden Droplet
                      UR Rarity
                      3 cardForbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        UR Rarity
                        1 cardHarpie's Feather Duster
                        UR Rarity
                        1 cardHarpie's Feather Duster
                        Harpie's Feather Duster
                        Spell Normal
                        Harpie's Feather Duster

                          Destroy all Spell and Trap Cards your opponent controls.




                          Tag(s):

                          UR Rarity
                          1 cardLightning Storm
                          UR Rarity
                          1 cardLightning Storm
                          Lightning Storm
                          Spell Normal
                          Lightning Storm

                            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                            Tag(s):

                            UR Rarity
                            1 cardRaigeki
                            UR Rarity
                            1 cardRaigeki
                            Raigeki
                            Spell Normal
                            Raigeki

                              Destroy all monsters your opponent controls.




                              Tag(s):

                              R Rarity
                              1 cardSea Stealth II
                              R Rarity
                              1 cardSea Stealth II
                              Sea Stealth II
                              Spell Continuous
                              Sea Stealth II

                                This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.


                                R Rarity
                                1 cardSky Striker Maneuver - Afterburners!
                                R Rarity
                                1 cardSky Striker Maneuver - Afterburners!
                                Sky Striker Maneuver - Afterburners!
                                Spell Normal
                                Sky Striker Maneuver - Afterburners!

                                  If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                  N Rarity
                                  1 cardSky Striker Maneuver - Jamming Waves!
                                  N Rarity
                                  1 cardSky Striker Maneuver - Jamming Waves!
                                  Sky Striker Maneuver - Jamming Waves!
                                  Spell Normal
                                  Sky Striker Maneuver - Jamming Waves!

                                    If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                                    SR Rarity
                                    3 cardSky Striker Mecha - Hornet Drones
                                    SR Rarity
                                    3 cardSky Striker Mecha - Hornet Drones
                                    Sky Striker Mecha - Hornet Drones
                                    Spell Quick
                                    Sky Striker Mecha - Hornet Drones

                                      If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                      N Rarity
                                      1 cardSky Striker Mecha - Shark Cannon
                                      N Rarity
                                      1 cardSky Striker Mecha - Shark Cannon
                                      Sky Striker Mecha - Shark Cannon
                                      Spell Quick
                                      Sky Striker Mecha - Shark Cannon

                                        If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                                        SR Rarity
                                        1 cardSky Striker Mecha - Widow Anchor
                                        SR Rarity
                                        1 cardSky Striker Mecha - Widow Anchor
                                        Sky Striker Mecha - Widow Anchor
                                        Spell Quick
                                        Sky Striker Mecha - Widow Anchor

                                          If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                          UR Rarity
                                          3 cardSky Striker Mobilize - Engage!
                                          UR Rarity
                                          3 cardSky Striker Mobilize - Engage!
                                          Sky Striker Mobilize - Engage!
                                          Spell Normal
                                          Sky Striker Mobilize - Engage!

                                            If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                            UR Rarity
                                            1 cardTriple Tactics Talent
                                            UR Rarity
                                            1 cardTriple Tactics Talent
                                            Triple Tactics Talent
                                            Spell Normal
                                            Triple Tactics Talent

                                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                              Tag(s):

                                              UR Rarity
                                              3 cardUpstart Goblin
                                              UR Rarity
                                              3 cardUpstart Goblin
                                              Upstart Goblin
                                              Spell Normal
                                              Upstart Goblin

                                                Draw 1 card, then your opponent gains 1000 LP.


                                                 Rarity
                                                1 cardFiendsmith's Desirae
                                                 Rarity
                                                1 cardFiendsmith's Desirae
                                                Fiendsmith's Desirae
                                                LIGHT 9
                                                Fiendsmith's Desirae
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2400


                                                "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                                 Rarity
                                                1 cardFiendsmith's Lacrima
                                                 Rarity
                                                1 cardFiendsmith's Lacrima
                                                Fiendsmith's Lacrima
                                                LIGHT 6
                                                Fiendsmith's Lacrima
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 2400


                                                2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                                SR Rarity
                                                1 cardAmphibious Swarmship Amblowhale
                                                SR Rarity
                                                1 cardAmphibious Swarmship Amblowhale
                                                Amphibious Swarmship Amblowhale
                                                FIRE
                                                Amphibious Swarmship Amblowhale
                                                • ATK:

                                                • 2600

                                                • LINK-4

                                                Link Arrow:

                                                Left

                                                Right

                                                Bottom

                                                Bottom-Right


                                                2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.


                                                 Rarity
                                                1 cardFiendsmith's Agnumday
                                                 Rarity
                                                1 cardFiendsmith's Agnumday
                                                Fiendsmith's Agnumday
                                                LIGHT
                                                Fiendsmith's Agnumday
                                                • ATK:

                                                • 1800

                                                • LINK-3

                                                Link Arrow:

                                                Top

                                                Bottom-Left

                                                Bottom-Right


                                                2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                 Rarity
                                                1 cardFiendsmith's Requiem
                                                 Rarity
                                                1 cardFiendsmith's Requiem
                                                Fiendsmith's Requiem
                                                LIGHT
                                                Fiendsmith's Requiem
                                                • ATK:

                                                • 600

                                                • LINK-1

                                                Link Arrow:

                                                Bottom


                                                1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                 Rarity
                                                1 cardFiendsmith's Sequence
                                                 Rarity
                                                1 cardFiendsmith's Sequence
                                                Fiendsmith's Sequence
                                                LIGHT
                                                Fiendsmith's Sequence
                                                • ATK:

                                                • 1200

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                R Rarity
                                                1 cardHaggard Lizardose
                                                R Rarity
                                                1 cardHaggard Lizardose
                                                Haggard Lizardose
                                                WATER
                                                Haggard Lizardose
                                                • ATK:

                                                • 800

                                                • LINK-2

                                                Link Arrow:

                                                Right

                                                Bottom


                                                2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                                                UR Rarity
                                                1 cardMagical Musketeer Max
                                                UR Rarity
                                                1 cardMagical Musketeer Max
                                                Magical Musketeer Max
                                                LIGHT
                                                Magical Musketeer Max
                                                • ATK:

                                                • 1000

                                                • LINK-1

                                                Link Arrow:

                                                Bottom


                                                1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.


                                                UR Rarity
                                                1 cardPromethean Princess, Bestower of Flames
                                                UR Rarity
                                                1 cardPromethean Princess, Bestower of Flames
                                                Promethean Princess, Bestower of Flames
                                                FIRE
                                                Promethean Princess, Bestower of Flames
                                                • ATK:

                                                • 2700

                                                • LINK-3

                                                Link Arrow:

                                                Left

                                                Right

                                                Bottom


                                                2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                                UR Rarity
                                                1 cardSky Striker Ace - Azalea
                                                UR Rarity
                                                1 cardSky Striker Ace - Azalea
                                                Sky Striker Ace - Azalea
                                                DARK
                                                Sky Striker Ace - Azalea
                                                • ATK:

                                                • 1500

                                                • LINK-2

                                                Link Arrow:

                                                Top-Left

                                                Bottom-Right


                                                2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                                                UR Rarity
                                                1 cardSky Striker Ace - Kagari
                                                UR Rarity
                                                1 cardSky Striker Ace - Kagari
                                                Sky Striker Ace - Kagari
                                                FIRE
                                                Sky Striker Ace - Kagari
                                                • ATK:

                                                • 1500

                                                • LINK-1

                                                Link Arrow:

                                                Top-Left


                                                1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                R Rarity
                                                1 cardSky Striker Ace - Kaina
                                                R Rarity
                                                1 cardSky Striker Ace - Kaina
                                                Sky Striker Ace - Kaina
                                                EARTH
                                                Sky Striker Ace - Kaina
                                                • ATK:

                                                • 1500

                                                • LINK-1

                                                Link Arrow:

                                                Bottom-Right


                                                1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.


                                                UR Rarity
                                                1 cardUnderworld Goddess of the Closed World
                                                UR Rarity
                                                1 cardUnderworld Goddess of the Closed World
                                                Underworld Goddess of the Closed World
                                                LIGHT
                                                Underworld Goddess of the Closed World
                                                • ATK:

                                                • 3000

                                                • LINK-5

                                                Link Arrow:

                                                Top

                                                Top-Right

                                                Right

                                                Bottom

                                                Bottom-Right


                                                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                UR Rarity
                                                1 cardWorldsea Dragon Zealantis
                                                UR Rarity
                                                1 cardWorldsea Dragon Zealantis
                                                Worldsea Dragon Zealantis
                                                WATER
                                                Worldsea Dragon Zealantis
                                                • ATK:

                                                • 2500

                                                • LINK-4

                                                Link Arrow:

                                                Top

                                                Left

                                                Right

                                                Bottom


                                                1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                                UR Rarity
                                                1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                UR Rarity
                                                1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                Super Starslayer TY-PHON - Sky Crisis
                                                DARK
                                                Super Starslayer TY-PHON - Sky Crisis
                                                • ATK:

                                                • 2900

                                                • DEF:

                                                • 2900


                                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                UMI CONTROL Decks in MASTER DUEL








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